Tag Archives: hobby project

Back, and with hitboxes!

Hello there! After a short break, I’m finally getting back on track! This last month has been quite a ride, so many new experiences and, while not busy busy busy, been lazy lazy lazy. 🙂 Truth is, I’ve been resting or running errands when not working, and the little time I had at home I used to relax and rest a bit.

Can’t say it didn’t work out, after all, here I am once again! 😀

I took some time to also beat some S3&K with Super Tails (on the cellphone, touchscreen gaming is hard!) and Warcraft 2 (only did it before on the PlayStation, the PC version seems to be much nicer, although more rough), things I’ve wanted to do for quite a while!

While we’re at it, another game-related thing is my new commit on the MM3 repository! I’ve finally been able to test hitboxes (even the “debug” mode works now!) and it works great! It’s not a JAWS feature, but my implementation will do. I still need to adjust its size for the current animation (different shapes, different boxes), but that’s work for another commit.

Beside everything, now that I’m a full time Java developer, I’m learning more and more about its design patterns and how things go together on large systems. It’s been a wild ride, but I’m quickly getting used to. 🙂 Gives me the creeps to look at some of my old implementations, they desperately need refactoring! 😀

See ya!

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New project at work = more free time = more hobby development

So, at last, I’ve joined the new project team, reading documentation and “first steps” to develop the new application. They seemed pretty organized so far, and I was able to solve all the hickups I’ve had when starting to install the development environment. Since I started by the end of tthe day, I didn’t have much time to do it and might finish tomorrow.

Since forever, my HabitRPG (they started running ads now?) is telling me that I must do four tasks (and I plan to kill them tomorrow):
– Put Carlin’s Explosion on GitHub;
– Establish a JenPop goal;
– Commit new code into it;
– Put Clonix (my attempt at a 2d physics game engine) on GitHub.

I’ll try to create some new tasks (and honor them, FFS) to better document and maintain those projects. But let’s see how things go. Anyway, tomorrow’s a big day so, see you then!

Code Jam 2008 Round 1A, Problem C: Numbers

Hello again! This one is one hell of a tricky problem. No wonder it’s called “Numbers”:

In this problem, you have to find the last three digits before the decimal point for the number (3 + √5)n.

For example, when n = 5, (3 + √5)5 = 3935.73982… The answer is 935.

For n = 2, (3 + √5)2 = 27.4164079… The answer is 027.

Wow, that can’t be hard, eh? Indeed! It’s really just an expression, isn’t it? Of course it is! But once you try, you get to see something beautiful happening:

$ python
>>> import math
>>> 3+math.sqrt(5)
5.23606797749979
>>> (3+math.sqrt(5)) ** 18
8751751364607.995
>>> (3+math.sqrt(5)) ** 19
45824765067264.016
>>> (3+math.sqrt(5)) ** 20
239941584945152.1

If I was clear enough, you can see where I’m going. If not, the answers for n = 18, 19 and 20 should be 607, 263 and 151. But, it gets worse as the exponent grows:

>>> (3+math.sqrt(5)) ** 30
3.7167066517539914e+21
>>> (3+math.sqrt(5)) ** 40
5.757196418599164e+28
>>> (3+math.sqrt(5)) ** 50
8.917924847980422e+35

And those results should be 647, 551 and 247, respectively. As you can now clearly see, python can’t naturally handle those big floats, what a bummer! Well, the first thing to handle is the √5 value, since 2.23606797749979 does not give enough sampling to work with the needed precision. Looking a bit, I’ve found that python has a nice Decimal module that can deal with big numbers. So, let’s use it:

>>> from decimal import *
>>> Decimal(5).sqrt()
Decimal('2.236067977499789696409173669')

Hmm… not as much as I was expecting. Digging a little deeper, there’s a way to increase the precision, so things might get better:

>>> from decimal import *
>>> getcontext().prec = 256
>>> Decimal(5).sqrt()
Decimal('2.236067977499789696409173668731276235440618359611525724270897245410520925637804899414414408378782274969508176150773783504253267724447073863586360121533452708866778173191879165811276645322639856580535761350417533785003423392414064442086432539097252592627229')

Much better indeed! Let’s test the previous cases that way!

>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(18)
Decimal('8751751364607.992147917157027451941369199107402191688475662016738729585793189576921000417819488022521008035769458236805623355117964654519012995149203145651482621970904733675616603829159073699152262190237686134096053140643178581342535160175294280596644277408')
>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(19)
Decimal('45824765067263.99400154247292878012837438073861701581979206241047287979476762412992360313819778117994498296523948378426713929520188369997784294269662668000818303924272345525577601783001726960434941938734208353272624615875651599971618368131896320524727780674')
>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(20)
Decimal('239941584945151.9954175862094628730047694880020933281648497263958823604254329864718576171579087349895858656483590697583803423507394435817910056755829474974431677475727217968321896916634673228294874675631017566599732643899663816729269614472126021090970897308')
>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(30)
Decimal('3716706651753989275647.999689800241818180639346264792151927705378585007996556972979408800792479361060761238505878803342888805078901553987993893381697765526226152915257781651542284398399012963211473811148141385735168384084704178517042635758936907558116236798')
>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(40)
Decimal('57571964185991590695825047551.99997900148385229515959986036977505867324065830938072692611318337057286921280055552228787014811837140299777965403896929514221392361243371590607709492852574169582705605198217499438837728596606637811005617061688138760057438182845')
>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(50)
Decimal('891792484798041273405092327480885247.9999985785363502863489704179083057190576105613126358868072802757567654991706904766380400266097425885364586125135675324533868405035416842283484903727056986268545269819514444772213000354546446009165968589958054059389753136')

Whoa, now that’s improvement! Since the small input ranges from 2 to 30, we’re covered, yay! To the large input! The first case is 910062006… much bigger! But we have faith in our solution!

>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(910062006)
Decimal('8.919448541446674973277872746171245933275138630248130907008894180215290388336023868239234075453030387703632363584380715738200630546564329205017138690712399728915139680036686573669248915790961561461272596637583821147468503082573913305207639264660422490421272E+654339383')

Aaaaaand it fails miserably. You say increase the precision? Go!

>>> getcontext().prec = 1024
>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(910062006)
Decimal('8.919448541446674973277872746171245933275138630248130907008894180215290388336023868239234075453030387703632363584380715738200630546564329205017138690712399728915139680036686573669248915790961561461272596637583821147468503082573913305207639264660422298653727910480913903028526252731111441440780088518055499910461897770689934875196042744680956819167861668586410285893670912335938531514972687567521690574174307478919726903450127130115796805326307689705722233029462717164687160362204672599178459426195515468743692514680427999432359495315725269307474956180961814633487158821252498531057196075527072557513060268997873150760403767129373225601570326857102899047033394123502152602095967110573983281744795256688834356089540911527223279951661861220253786982201657061127666645472375405207936633238083128248926879097462312848916323276895759197636621186062828933585137465868233553517455227951169710940268113754834340838971865855889844812381822071748466341030321954673834742153256457611174551211610695251648386140804719763671673855871318598E+654339383')
>>> getcontext().prec = 1000000000
>>> (Decimal(3) + Decimal(5).sqrt()) ** Decimal(910062006)

It is still computing that last command… maybe it’ll finish before Christmas! 😀 So… nothing we can do about it. Not in a natural way at least. It turns out that Code Jam organizers knew about this (that’s the whole point, indeed) and my approach, even if it’s able to solve the small input, is not the correct one. From the contest analysis:

The key in solving the problem is a mathematical concept called conjugation. In our problem, we simply note that (3 – √5) is a nice conjugate for (3 + √5). Let us define

(1)     α := 3 + √5,   β := 3 – √5,   and Xn := αn + βn.

We first note that Xn is an integer. This can be proved by using the binomial expansion. If you write everything down you’ll notice that the irrational terms of the sums cancel each other out.

(2)     

Another observation is that βn < 1, so Xn is actually the first integer greater than αn. Thus we may just focus on computing the last three digits of X.

Whoa, there’s a ton of math symbols there. What it is trying to explain is that there’s another way around, and we can write a simple algorithm to calculate only what we need. Taking that math apart, this suggested approach is quite interesting:

Solution C. [the periodicity of 3 digits]

For this problem, we have another approach based on the recurrence (7). Notice that we only need to focus on the last 3 digits of Xn, which only depends on the last 3 digits of the previous two terms. The numbers eventually become periodic as soon as we have (Xi, Xi+1) and (Xj, Xj+1) with the same last 3 digits, where i < j. It is clear that we will enter a cycle no later than 106 steps. In fact, for this problem, you can write some code and find out that the cycle has the size 100 and starts at the 3rd element in the sequence. So to solve the problem we can just brute force the results for the first 103 numbers and if n is bigger than 103 return the result computed for the number (n – 3) % 100 + 3.

Hmm… so that means that 103 restarts the cycle?

>>> getcontext().prec = 1024
>>> str((Decimal(3) + Decimal(5).sqrt()) ** Decimal(3))
'143.5541752799932702850935573994008395340997875075688231766687118531366696204097567812612610681210327990242616368247610721361045671823063636347635238890704866837369015421401333059608526503244754105771443632133610811201095485572500621467658412511120829640713240415845568781018115768290851039517558845033513247514268365293660766111722141944646319577243016028721322545978616614879992775936489738916811506453866403999620857004610560179974673677933515377954018029702474909866234538867118832726784429359876544843489516123361404699859563411214642284786110581426213620665031024800019372553994881602971764760169511058165201173143835473121683945817118282695117541643928648522370457633421861064234721885791403592429823579671023036790457862064776462707851047085181514532031422824259553334558658255398529105918381922193776593783203964365329603283979620022727823878012615898529089431909156945831424556056508947493929464193144955007377329721849300605964711369201940159834308432696751549585124838734830577613026312919174891129200931587878779'
>>> str((Decimal(3) + Decimal(5).sqrt()) ** Decimal(103))
'114167750723954075118506909152243184891636055812752354180398291472449798143.9999999999990991848908257663970808178511998207346190405521007125450976083864218743136022578058573724307353453054670910157005516822203809922099339999229730921853127935894210481666862007195197029531387123303773842565764868785959347563566969625431650825652899007545905552208934231424236695732218626707231897771500030743392334437529104775115629703470534218197873009424685334262220812905849999596760216536020750239094398005209138812883762761775627540601688798157222970582315547073108170909501918275307282209081948400177828835529550843580664303363677674984334542177398232468766365174239306558484619915875621147584977655598495728316487075831729616962367129848658475956289730636910101894486413362652617806007673400475350422005999251984236600004538944250397180445073308202368906957039259759659759171424708223454172257556499138474886346739987815229848744135302653447948550170944394443810710713254841099059181243617896686076589736820366175425243225873342031095'
>>> str((Decimal(3) + Decimal(5).sqrt()) ** Decimal(4))
'751.6594202199646689967411763468544075540238844147363216775107372289675155071512231016216206076354221948773735933299956287145489777071084090825085004176200550896187330962356998562944764142034959055300079068701456758805751299255628262705206665683384355613744512183189236100345107783526967957467183936425944549449908917791719022086541245209393177780525834150786943366387737228119962073666571129313260408882798620998009499274205440944867036809150955734258594655937993276797731329052373871815618254139351860428319959647647374674262707908876871995127080552487621508491412880200101705908473128415601764990889933055367306159005136233888840715539870984149367093630625404742444902575464770587232289900404868860256573793272870943149903775840076429216217997197202951293164969827362655006432955840842277806071505091517327117361820812917980417240893005119321075359566233467277719517523073965614978919296671974343129687014011013788730981039708828181314734688310185839130119271657945635321905403357860532468388142825668178428304890836363588'
>>> str((Decimal(3) + Decimal(5).sqrt()) ** Decimal(104))
'597790103628874365020709731601266597564608080186061135989016966589686218751.9999999999993118384917497799741823573220669410860125985943311312283719331038685561426361821548229163694601416604360587022213664498323168042300721157774333881227779113388111518769679330555901306111571209984513448987672187738925735173356845673100783866660482880393505457702913561140292994651458434392515606071335149084501581993111115430324514143366418268949755088875955878162140123915031739484539675175716477662141640774955323553027076342238845088259277403081453735076960587935422087441774083950451065986208934485511159638170169172967026214058721899896878428807562496126156550849295831738165499903388396019937912975536800221981964584521002823218293972856046263138381804404409768650023404607326059948575617153491987096854714709481244777860640664620489694413768067522712403081007060606347733537888589375255218262079999570621589681646821848243321335219275048192774559691932753194312696801857829138795089010920052048921614192197989676705158844531382420174'

Yay! To the git-pushed solution!

from decimal import *                            # Improved math

getcontext().prec = 1024                         # Adjust the precision
base = (Decimal(3) + Decimal(5).sqrt())          # Calculate the base

for case in range(1,int(raw_input())+1):         # For all test cases
  exp = (int(raw_input()) - 3) % 100 + 3         # Get the recurrent exponent

  num = str(base ** Decimal(exp))                # Calculate
  ans = num[:num.find('.')]                      # Get only the integer part

  print "Case #%d: %03d" % (case, int(ans[-3:])) # Zero-lead the last 3 digits

One thing that’s really interesting about this is that I actually solved this (of course, not from scratch) while posting! I was already OK with the idea of only solving the small input, but reading the analysis brought some new light into this problem. Blogging FTW! See ya!

Floating point precision, bad numbers

Hello there! While still trying to find a good way to solve the 2008 Round-1A-C problem, Numbers, I came across something that I still have to adventure a bit on: Floating Point number precision. I mean, is there a way (even at expense of time, CPU and memory usage) to fully reproduce what calculations “by hand” can offer? It might sound silly, but beside Code Jam challenges, as a programmer it has never bothered me. But since we need precise results to solve those kind of problems, I’ve found myself in need of tools, because the ones I got are clearly not OK (or I don’t know how to use them correctly).

So, I’ll try to spend some time this week to try to make an expensive but precise way to multiply floating point numbers, so that I can solve the problems without the need to use some external calculator (I’ve done before, it’s at my Code Jam github repository). Wish me luck! 🙂

CodeJam Quickie: 2010 Africa – Qualification A

I didn’t knew that this contest existed! 😀 Well, found it on the front page, looking to be solved, so, let’s go! Its summary:

You receive a credit C at a local store and would like to buy two items. You first walk through the store and create a list L of all available items. From this list you would like to buy two items that add up to the entire value of the credit. The solution you provide will consist of the two integers indicating the positions of the items in your list (smaller number first).

It’s quite simple, and by smaller number first, they mean the position of the items, not its value. From that, the solution is trivial (already validated for the inputs):

 

for case in range(1,int(raw_input())+1):      # For all test cases

    credit = int(raw_input())                 # Get the test's credit
    raw_input()                               # Discard the number of items
    strItems = raw_input().split(" ")         # Get the items as strings
    items = []
    for item in strItems:
        items.append(int(item))               # Convert the items to integers

    out = False
    i = 0
    j = i+1
    for i in range(0,len(items)-1):           # first item can be any of the items, but the last
        for j in range(i+1,len(items)):       # the second will be any of the items after the first
            if items[i] + items[j] == credit:
                out = True                    # Found, get out
                break
        if out: break

    print "Case #%d: %d %d" % (case, i+1, j+1)# Reports results

Pretty easy! 😀 See you next post!

Some cleanup

Hey there, it’s hard to find time with Dexter and Breaking bad finales approaching! But they’ve already been dealt with for this week, so, more free time! 😀 Getting more tasks done, and not missing midnight, is quite an achievement for me.

Also, made a new commit from some of today and yesterday’s code on the new game, implemented a rough hitbox scheme, and still trying to debug it, works ok on bullets but not on enemies… perhaps it’s not a good approach to override a sprite’s rect() and I should implement my own collision functions, that look for hitboxes instead of them. Still, I can finally hit monsters and kill them (after the brief immunity period)!

I’m thinking about doing some cleanup tomorrow, on older posts, saw some code out of code tags, gonna check it out. I miss the CodeJam times, gotta do some more of those problems. Quite some work ahead!

 

Whoa… and we’re back!

Bah, the last couple of days almost made me die at HabitRPG, mostly because I must complete tasks before midnight (!) and I’ve got used to updating before going to sleep… and that was already late. I had something like 5HP left to avoid losing my beloved belongings, but tonight I made up and the experience gave me a new level (which restores all health), so I’m saved! 🙂 In a boring note, I could still have bought and used a potion, had the money to.

Been quite entertained with the new project, now I’m getting along with method encapsulation and developing resources as I need to. JAWS is awesome, but it lacks some features, such as hitboxes, and correctly being able to tell if a given element is partially inside the viewport … but I’m already implementing them, or didn’t look further into its code (the documentation is not as helpful as I need). JavaScript, in all its freedom, is a nice language but can be a pain sometimes too. Kudos to the guys that develop such great VMs to run all sorts of things, that must indeed be quite a challenge!

That’s it for today, just wanted to put some things out. Still gotta check Evernote everyday to get new blog subjects. I have so much to write about, but the lack of posts exists because I sometimes lack motivation to start the post… once I start writing, words flow nicely. 🙂

Project hosting, tough choice

Howdy 🙂

it’s 10PM once again, and I’ve decided to restart posting. Really it’s been really hard to focus energy into posting content. Let’s see how it goes. I was planning a deep analysis into many different services and their offerings, guided by this wikipedia entry, but, as a colleague once said: “who DOESN’T use GitHub nowadays”?

I love Free and Open Source Software and advocate its use, but I don’t really care if the host I’m using holds proprietary software. I work in a closed-source business company (in fact, we use plenty Open Source software to produce our proprietary products), and I don’t think every software MUST be free, but COULD, with a different business model.

I’d like to have a defect control system with it (such as Bugzilla) and I’d love to have my projects featuring a nice front page introduction, perhaps even some examples of its use. A wiki system would also be nice, but I could live without it. I don’t need a build system, mailing lists or forums for my projects. There are also lots of alternatives for team management, so I don’t need it (especially on single-man projects such as mine).

So, not only GitHub matches my needs, but also Sourceforge, Google Code (without web-page hosting), Launchpad (without web and wiki), JavaForge, GNU Savannah and some other less known choices. But, it’s friends’ good experience with it that guides my choice this time, and I can always change if there’s a better solution. 🙂

To GitHub!

JenPop: genetic populations in your hands

I’ve started developing a new hobby project (yeah, why not finish the other projects first?), that can create entire generations of nodes based on a single parent, according to the rules and score methods you provide! It’s JenPop (if you didn’t guess, J is for Java :D, Gen is for genetic, Pop is for population) and I already have code to throw at you!

At the moment, only 2 features are available:

  • Create generations and children (of any object) based on the rules you provide, from a parent class extending GeneticNode;
  • Get node scores and best nodes based on the rules you provide;

And as a bonus, a sample of Tic Tac Toe implementing the above features, that will never lose. Can’t lose even when playing against itself! 😀 For the moment, the only way you can download and use it is by downloading the tarball from my Google Drive, but I’ll host the project online as soon as I decide where to.

As the next step, I’m aiming into being able to process the best “path” to use after calculating nodes from many generations, looking at the possibilities from the current state. After that, I think I’ll implement some cross-over methods, so that you can “diverse” your population, it’s useful for some problems.

Needless to say, I’m quite happy with the results at this moment.

See ya!