Tag Archives: jaws

Back, and with hitboxes!

Hello there! After a short break, I’m finally getting back on track! This last month has been quite a ride, so many new experiences and, while not busy busy busy, been lazy lazy lazy. 🙂 Truth is, I’ve been resting or running errands when not working, and the little time I had at home I used to relax and rest a bit.

Can’t say it didn’t work out, after all, here I am once again! 😀

I took some time to also beat some S3&K with Super Tails (on the cellphone, touchscreen gaming is hard!) and Warcraft 2 (only did it before on the PlayStation, the PC version seems to be much nicer, although more rough), things I’ve wanted to do for quite a while!

While we’re at it, another game-related thing is my new commit on the MM3 repository! I’ve finally been able to test hitboxes (even the “debug” mode works now!) and it works great! It’s not a JAWS feature, but my implementation will do. I still need to adjust its size for the current animation (different shapes, different boxes), but that’s work for another commit.

Beside everything, now that I’m a full time Java developer, I’m learning more and more about its design patterns and how things go together on large systems. It’s been a wild ride, but I’m quickly getting used to. 🙂 Gives me the creeps to look at some of my old implementations, they desperately need refactoring! 😀

See ya!

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Some cleanup

Hey there, it’s hard to find time with Dexter and Breaking bad finales approaching! But they’ve already been dealt with for this week, so, more free time! 😀 Getting more tasks done, and not missing midnight, is quite an achievement for me.

Also, made a new commit from some of today and yesterday’s code on the new game, implemented a rough hitbox scheme, and still trying to debug it, works ok on bullets but not on enemies… perhaps it’s not a good approach to override a sprite’s rect() and I should implement my own collision functions, that look for hitboxes instead of them. Still, I can finally hit monsters and kill them (after the brief immunity period)!

I’m thinking about doing some cleanup tomorrow, on older posts, saw some code out of code tags, gonna check it out. I miss the CodeJam times, gotta do some more of those problems. Quite some work ahead!

 

Blogging from my ancient Android tablet

Hey there, this is the first post I’m attempting to deliver from one of my cheap tablets (this one being written from an Eyo net-tab, I guess, the name may vary, also looks nothing like the picture), through the amazing WordPress app. I’m typing at one of those mini USB keyboards residing on an imitation leather cover, and I must say that it’s not that bad…

Lately I’ve been playing with some JavaScript engine called JAWS, and a game is starting to take some form. >:) It’s being hard to blog, sometimes due to lazyness, other times to being quite busy (thank HabitRPG for that), but I’m trying… trust me! 🙂

Also been using Hibernate at a Java SE application, and I can’t say bad things about it (aside reproducing some JPA bugs with floating point numbers at MySQL, but nothing directly related to Hibernate), in fact, it indeed made my life much easier with the Netbeans plugin that does all the “low-level” SQL work leaving you with ready-to-use objects from database tables, and that’s simply wonderful! No need to re-invent the wheel everytime you start a new application. This way I can focus more at UI level programming and doing a much more polished job.

For tonight, that’s it. I’ll be back later.

PS.: The WordPress app sucks at dealing with links at edit level I’ll put the text links later.

Update:  even the wordpress admin panel is not hanling links correctly at WYSIWYG editor, had to place links directly into the post’s HTML.