Floating point precision, bad numbers

Hello there! While still trying to find a good way to solve the 2008 Round-1A-C problem, Numbers, I came across something that I still have to adventure a bit on: Floating Point number precision. I mean, is there a way (even at expense of time, CPU and memory usage) to fully reproduce what calculations “by hand” can offer? It might sound silly, but beside Code Jam challenges, as a programmer it has never bothered me. But since we need precise results to solve those kind of problems, I’ve found myself in need of tools, because the ones I got are clearly not OK (or I don’t know how to use them correctly).

So, I’ll try to spend some time this week to try to make an expensive but precise way to multiply floating point numbers, so that I can solve the problems without the need to use some external calculator (I’ve done before, it’s at my Code Jam github repository). Wish me luck! 🙂

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